With a background spanning both quality assurance and gameplay programming, I bring a
dual perspective to game development. I've shipped titles as a QA specialist, identifying
and documenting complex bugs across gameplay, UI, and multiplayer systems — and I've built
those systems myself as a programmer.
My focus is on rapid prototyping, clean architecture, and systems that work reliably under
real player conditions. Whether it's implementing AI behaviour, setting up multiplayer
networking, or running structured test passes, I approach every task with the same goal:
make the game better.
Location
London, United Kingdom
Education
MSc Game Development, Kingston University
Focus
Programming & QA